Tidmouth Grand Tour Game from the Surprise Packet

This game has been road tested with 5-year old Arm and his 11 year old brother Oy and found to be quite playable and fun. Go up each branchline and back again, unless you are coming from the Works after going down Gordon's Hill or crashing into the Barber's Shop. Follow the instructions on the board - we amended the Rev's "subtract three from next throw at stations" to "miss a go", which made it a lot simpler. The plan has a close topological similarity with the NW-operated standard gauge lines on Sodor.

Taken from the Surprise Packet by the Rev W Awdry and Peter Edwards. © Kaye and Ward 1972. With many thanks to David Butchers.